Ship's Manifest

Ship’s Manifest

All 55 gold upgrades, with the game’s own description of what each one does. Open the cost explorer on any upgrade to see what a level costs — and what it costs to get there.

Gunnery

Yer cannon: base damage, chain shot, the Broadside and the counters to shields and magnets.

Round Shot

no cap

At level 1: 3 dmg → next 4 · 6 → 8 in Overdrive · +3.0 charge/tap

First level: 15 gold

Cost explorer

Chain Shot

Tier 4 · Brigantine up to 21, opens as ye climb

At level 1: 1% chance of a second ball · rank 1/21

First level: 250 gold

Cost explorer

Chain Shot Damage

Buy Chain Shot first no cap

At level 1: 2nd ball deals 11% of Round Shot

First level: 180 gold

Cost explorer

The Broadside

Tier 2 · Lashed Skiff max 1

At level 1: unlock the charged Broadside volley

First level: 1.20K gold

Powder Keg

Tier 2 · Lashed Skiff up to 8, opens as ye climb

At level 1: Broadside force ×20

First level: 600 gold

Cost explorer

Quick Fuse

Tier 2 · Lashed Skiff up to 18, opens as ye climb

At level 1: charges in 95 taps

First level: 800 gold

Cost explorer

Shield Piercer

Tier 6 · Frigate opens as ye climb

At level 1: enemy shields absorb 69% of each hit

First level: 10.0M gold

Cost explorer

Lodestone Rounds

Tier 7 · Treasure Galleon max 63

At level 1: magnetic hulls turn 14% of yer shots aside

First level: 50.0B gold

Cost explorer

Carpenter's Bane

Tier 8 · Man-o'-WarBuy The Broadside first max 1

At level 1: each Broadside that lands cuts her hull regen by 10% of what it is now, for the rest of that ship

First level: 50.0B gold

Executioner's Mark

Tier 18 · The Widow's Wake up to 15, opens as ye climb

At level 1: all yer damage +5% once her Hull drops under 20%, till she sinks

First level: 32.9Sp gold

Cost explorer

Powder

Crits, Woodrot, Tar Bombs and Hexbreaker — the chances that turn a hit into a sinking.

Fine Powder

up to 30, opens as ye climb

At level 1: 1% crit chance · rank 1/30

First level: 120 gold

Cost explorer

Fine Powder Damage

no cap

At level 1: crits deal ×1.15 → next ×1.20

First level: 160 gold

Cost explorer

Woodrot Shot

Tier 5 · Navy Corvette up to 7, opens as ye climb

At level 1: 0.25% chance to infect the hull · rank 1/7

First level: 150 gold

Cost explorer

Woodrot Reinfection

Tier 5 · Navy CorvetteBuy Woodrot Shot first up to 7, opens as ye climb

At level 1: 0.25% chance to stack woodrot on an already-infected hull · rank 1/7

First level: 150 gold

Cost explorer

Woodrot Damage

Tier 5 · Navy Corvette no cap

At level 1: rots 1% of base dmg/sec, per stack (0 dmg)

First level: 150 gold

Cost explorer

Woodrot Stacking

Tier 5 · Navy Corvette max 10

At level 1: woodrot can stack up to 2× on one hull

First level: 15.0M gold

Cost explorer

Tar Bombs

Tier 8 · Man-o'-War up to 7, opens as ye climb

At level 1: 0.25% chance to smother hull regen on a cannon hit · rank 1/7

First level: 12.0K gold

Cost explorer

Tar Bombs Fuse

Tier 8 · Man-o'-WarBuy Tar Bombs first no cap

At level 1: regen stays smothered for 1.1s once triggered

First level: 350 gold

Cost explorer

Hexbreaker Rounds

Tier 9 · Ghost Ship max 15

At level 1: woodrot works at 30% vs cursed hulls

First level: 24.0B gold

Cost explorer

Crew

The gun crew and mateys who fire for ye, plus the Hostile Waters specials: Matey Rain and Big Boy.

Gun Crew Speed

max 100

At level 1: crew fires every 2.90s · level 1/100

First level: 60 gold

Cost explorer

Gun Crew Damage

max 100

At level 1: crew shot deals 1 dmg (1% of base) → next 2%

First level: 40 gold

Cost explorer

Matey Speed

max 100

At level 1: mateys fire every 3.86s · level 1/100

First level: 1.20K gold

Cost explorer

Second Gun Crew

Tier 13 · The Sirocco max 1

At level 1: two gun crews work the guns

First level: 64.1Qi gold

Gun Crew Big Boy

Tier 12 · Ironclad Marauder max 1

At level 1: every 100 taps, tap the gauge: the crew hit ×10 for 5s

First level: 1.40Qi gold

Double-Shotted Guns

Tier 12 · Ironclad MarauderBuy Gun Crew Big Boy first up to 9, opens as ye climb

At level 1: Big Boy hits ×15 → next ×20

First level: 1.40Qi gold

Cost explorer

Steady Hands

Tier 12 · Ironclad MarauderBuy Gun Crew Big Boy first up to 9, opens as ye climb

At level 1: Big Boy lasts 6s → next 7s

First level: 1.40Qi gold

Cost explorer

Matey Rain

Tier 11 · Revenant CaravelHire a matey first max 1

At level 1: every 100 taps, tap the gauge: a 5s barrage at ×5

First level: 61.1Qa gold

Rain of Iron

Tier 11 · Revenant CaravelBuy Matey Rain first up to 10, opens as ye climb

At level 1: Matey Rain hits ×10 → next ×15

First level: 61.1Qa gold

Cost explorer

Long Squall

Tier 11 · Revenant CaravelBuy Matey Rain first up to 10, opens as ye climb

At level 1: Matey Rain lasts 6s → next 7s

First level: 61.1Qa gold

Cost explorer

Matey Damage

max 100

At level 1: matey shot deals 1 dmg (1% of base) → next 2%

First level: 50 gold

Cost explorer

Hull & Heat

Overdrive, its cooldown, and the Fire Ship’s Lava Bullets.

Overdrive Capacitor

no cap

At level 1: meter holds 230 · Overdrive lasts 2.3s

First level: 150 gold

Cost explorer

Bellows

no cap

At level 1: +1%/lvl charge per tap — now +3.0/tap

First level: 100 gold

Cost explorer

Overdrive Charge

no cap

At level 1: Overdrive hits +125% tap dmg

First level: 150 gold

Cost explorer

Swab Gang

up to 11, opens as ye climb

At level 1: swabs the barrel out in 19.0s after an Overdrive

First level: 120 gold

Cost explorer

Lava Bullets

Tier 10 · Fire Ship up to 7, opens as ye climb

At level 1: 0.25% chance a round runs molten

First level: 50.0K gold

Cost explorer

Lava Power

Tier 10 · Fire ShipBuy Lava Bullets first no cap

At level 1: molten rounds stoke +110% of a tap

First level: 40.0K gold

Cost explorer

Treasure

Idle gold, the Treasure Box, and the gold twins of the pearl and doubloon economy.

Cartographer's Manifest

Need Diver's Rig opens as ye climb

At level 1: −1 ship per dive · now 19 ships

First level: 1.54K gold

Cost explorer

Deepwater Manifest

Need Diver's Rig opens as ye climb

At level 1: +1 black pearl per dive · now 2

First level: 3.09K gold

Cost explorer

Strike Manifest

Need Doubloon Bullets opens as ye climb

At level 1: +1% doubloon strike chance · now 0%

First level: 1.54K gold

Cost explorer

Bullion Manifest

Tier 6 · FrigateNeed Doubloon Bullets opens as ye climb

At level 1: +1 doubloon per strike · now 2

First level: 9.72B gold

Cost explorer

Treasure Box

Sink 10 ships to unlock no cap

At level 1: bank holds 1.13K gold

First level: 600 gold

Cost explorer

Finding Treasure

Sink 10 ships to unlock no cap

At level 1: idle gold flows ×1.01 faster

First level: 500 gold

Cost explorer

Defence

From Tier 11 enemies fire back: yer hull, armour, blinding powder, lifesteal and Slow Time.

Flash Powder

Tier 13 · The Sirocco max 5

At level 1: 0.1% chance a tap blinds her

First level: 4.19Qi gold

Cost explorer

Flash Duration

Tier 13 · The SiroccoBuy Flash Powder first max 6

At level 1: blinded for 3.5s

First level: 3.77Qi gold

Cost explorer

Dazzling Mixture

Tier 13 · The SiroccoBuy Flash Powder first max 6

At level 1: a blinded ship misses 25% of her shots

First level: 3.77Qi gold

Cost explorer

Reinforced Bulkheads

Tier 14 · The Kraken up to 35, opens as ye climb

At level 1: enemy Broadside power reduced by 1× · hers lands at 9× instead of 10×

First level: 95.9Qi gold

Cost explorer

Vampire Bullets

Tier 14 · The Kraken up to 20, opens as ye climb

At level 1: each cannon ball has a 0.5% chance to drain — healing 1% of max hull

First level: 120Qi gold

Cost explorer

Slow Time Strength

Tier 15 · The Becalmed up to 11, opens as ye climb

At level 1: Slow Time slows her guns 50% for 10s

First level: 7.02Sx gold

Cost explorer

Lightning Rods

Tier 16 · Thunderhead Galleon up to 25, opens as ye climb

At level 1: Lightning hits for 98% of a normal shot

First level: 50.3Sx gold

Cost explorer

Vampire Support

Tier 16 · Thunderhead Galleon up to 20, opens as ye climb

At level 1: each Gun Crew & Matey ball has a 0.5% chance to drain — healing 0.1% of max hull

First level: 62.8Sx gold

Cost explorer

At level 1: each shot of hers that lands has a 14% chance to set ye ablaze

First level: 603Sp gold

Cost explorer

Heat Shielding

Tier 19 · Hellforge Man-o'-War max 5

At level 1: a Burn hits for 18% of her shot every second for 6s

First level: 603Sp gold

Cost explorer

Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →