Tier 12 · Hostile Waters
Ironclad Marauder
She fires back. Yer own ship has a hull to defend now — see the Defence upgrades.
| Stages | 331–360 (flagship at 360) |
|---|---|
| Waters | The Ironworks · Ash |
| Enemy HP | 126Qa → 2.96Qi |
| Gold per sinking | 13.6Qa → 280Qa (before yer bonuses) |
| Fires back | Yes — defend yer hull |
Unlocks here
- Gun Crew Big Boy Crew · every 100 taps, tap the gauge: the crew hit ×10 for 5s
- Double-Shotted Guns Crew · Big Boy hits ×15 → next ×20
- Steady Hands Crew · Big Boy lasts 6s → next 7s
The game’s tips for this ship
Ironclad hulls
Iron plates turn aside three shots in four — cannon, crew, matey and rot alike — until a Broadside cracks one. Unlock the Broadside under Gunnery, keep tapping to prime it, then fire it to shatter a plate (the flagship carries three). Quick Fuse and the Black Market fuses prime it faster.
Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →