Tier 14 · Hostile Waters
The Kraken
She fires back. Yer own ship has a hull to defend now — see the Defence upgrades.
| Stages | 391–420 (flagship at 420) |
|---|---|
| Waters | The Kraken Deep · Drizzle |
| Enemy HP | 86.6Qi → 2.03Sx |
| Gold per sinking | 7.11Qi → 147Qi (before yer bonuses) |
| Fires back | Yes — defend yer hull |
Unlocks here
- Reinforced Bulkheads Defence · enemy Broadside power reduced by 1× · hers lands at 9× instead of 10×
- Vampire Bullets Defence · each cannon ball has a 0.5% chance to drain — healing 1% of max hull
- Crimson Pearl Black Market · +2% Vampire Bullets drain chance per rank (25% cap, shared)
- Blood Money Doubloon Market · +1% Vampire Bullets drain chance per rank (25% cap, shared)
The game’s tips for this ship
The Kraken's Broadside
Every twentieth shot the Kraken looses a Broadside — ten times a normal shot, and ten more every tier after (the 💥 count above her shows how long ye have, and what it'll hit for). Reinforced Bulkheads in the Ship's Manifest, under Defence, shave a rank's worth off it before Armour. Vampire Bullets give every ball from yer own cannon a chance to drain a slice of yer hull back as it lands.
Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →