Tier 17 · Hostile Waters
Abyssal Dreadnought
She fires back. Yer own ship has a hull to defend now — see the Defence upgrades.
| Stages | 481–510 (flagship at 510) |
|---|---|
| Waters | The Abyssal Trench · Glowing motes |
| Enemy HP | 1.64Sp → 40.6Sp |
| Gold per sinking | 85.3Sx → 1.76Sp (before yer bonuses) |
| Fires back | Yes — defend yer hull |
The game’s tips for this ship
Siege Pressure & Fortify
The Abyssal Dreadnought grinds ye down: every tenth shot her guns hit 5% harder for the rest of the fight — Volleys, Broadsides and Lightning too. Two shots after each stack yer crew braces and Fortify adds 2% temporary Armour (up to 10%), so there's a brief danger window after every escalation (the 🔨 chip shows the climb and the shots till the next). Kill her quickly — the longer she lives, the worse it gets. Slow Time slows the climb.
Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →